I felt like I had kind of played it out, and I wanted to see what was next, and then came Mythbusters. You know, it's the best job I've ever had, on its worst day it's better than anything else, but it's a huge amount of responsibility, and there are days when just going into work and building something from someone else's drawing sounds like going back to heaven.
I'm a lifelong movie addict, and one of my favorite projects is making replica props and costumes. Nearly every one of these - from R2D2 to Hellboy's revolver - ends with the paint job. And it's not just cosmetic. The paint literally tells a story: what this thing is made of, where it's been, what it's been used for, and for how long.
Whether it's the experiments on 'MythBusters' or my earlier work in special effects for movies, I've regularly had to do things that were never done before, from designing complex motion-control rigs to figuring out how to animate chocolate.
It's sort of a mental attitude about critical thinking and curiosity. It's about mindset of looking at the world in a playful and curious and creative way.
We didn't set out to be educators or even scientists, and we don't purport that what we do is real science but we're demonstrating a methodology by which one can engage and satisfy your curiosity.
Don't work for fools. It's not worth it. Getting paid less to work for people you like and believe in is much better for you (and your career) in the long run.
That aesthetic of the Star Wars universe: the do-it-yourself, hotrod ethic that George Lucas exported from his childhood, is exactly the same kind of soul behind what we do and build for the show. It may not look pretty, but it gets the job done.