While the aesthetics of consumption (photographic or otherwise) requires a heroicized myth of the artist, the exemplary practice of the player-off codes requires only an operator, a producer, a scriptor, or a pasticheur.
Speak the speech, I pray you, as I pronounce it to you, trippingly on the tongue; but if you mouth it, as many of your players do, I had as lief the town-crier spoke my lines.
If you've had a bad experience with an agent, you have to move past it. You are bound to want a player at some stage who is represented by this guy and you will have to try to work around the personality of the agent. You tend to work out what makes them tick, what they respond to. You have to have tactical plans to get a deal over the line.
It was difficult to get into my friends' rock bands when I was a teenager. They somehow didn't see the need for an accordion player. That's when I realized that I had to find my own path in life.
He fumbles at your spirit As players at the keys Before they drop full music on; He stuns you by degrees. Prepares your brittle substance For the ethereal blow by fainter hammers, further heard, Then nearer, then so slow Your breath has time to straighten Your brain to bubble cool,- Deals one imperial thunderbolt That scalps your naked soul.
Man was born to be rich, or grow rich by use of his faculties, by the union of thought with nature. Property is an intellectual production. The game requires coolness, right reasoning, promptness, and patience in the players.
I have had situations in the past when you are close to signing a player and the money involved switches from euros to pounds to dollars. It is a difficult process, but one we have to work with.
Speak the speech, I pray you, as I pronounced it to you-trippingly on the tongue; but if you mouth it, as many of your players do, I had as lief the town-crier spoke my lines. Nor do not saw the air too much with your hand, thus, but use all gently; for in the very torrent, tempest, and as I may say, the whirlwind of your passion, you must acquire and beget a temperance that may give it smoothness.
Drawing is one of those things which sit on the uneasy bending line between instinct and instruction, where seeming perversity eventually trumps pleasure as the card players and the kibitzers interact and new thrills are sought.