The 'Mythbusters' crew, we monitor the Discovery boards, we look for the new ideas that are being forwarded on those boards, and we keep track of what's going on, we keep updated.
In the summer of 2002, we had spent six weeks shooting the three pilots of Mythbusters, and Jamie[Hyneman] called me up afterward - well, first he called me up to tell me to clear my crap back out of his shop - and he said, "Well, that was kind of fun, wasn't it? I mean, I don't see where this could go, because we pretty much did everything. But it was fun."
I'm obsessed with the form of a toolbox. The idea of a portable kit that has everything you might need ignites something inside me. It's like Batman's utility belt.
New York State is giant and has some of the most beautiful landscape on the Eastern seaboard. There is so much history in New York State, from the Erie Canal to the Catskills, the birth of American stand-up comedy.
I think the whole thing that Jamie [Hyneman] and I have in working together is that we are constantly simplifying each other's designs, and we both appreciate that the quickest and the dirtiest solution is usually the most elegant, the least expensive, and the fastest.
Don't work for fools. It's not worth it. Getting paid less to work for people you like and believe in is much better for you (and your career) in the long run.
In theory, cars are fairly simple. If they don't start, it's either the fuel system or the electrical system. Teach yourself about the path of each in your engine and tracing it is fairly straightforward. But at the beginning, mastering each new system seems like an unreachable shore. The car is effectively a black box.
Whether it's the experiments on 'MythBusters' or my earlier work in special effects for movies, I've regularly had to do things that were never done before, from designing complex motion-control rigs to figuring out how to animate chocolate.
I'm a lifelong movie addict, and one of my favorite projects is making replica props and costumes. Nearly every one of these - from R2D2 to Hellboy's revolver - ends with the paint job. And it's not just cosmetic. The paint literally tells a story: what this thing is made of, where it's been, what it's been used for, and for how long.