It's psychologically a weird experience to be so aware of the fact that the real time of your life is moving much faster than the fictional time you're trying to depict. You start to feel very weighted down sometimes.
That partially due to the world of media and commerce, the idea of a comic book has been lost in the ghetto, whereas the graphic novel is now being held up as something to aspire to and as something that's respectable for adults to read.
Look, there's no denying that comics have moved dramatically into the mainstream in North American culture in the last 10 years, and for someone like me who's always tried to make a living at it, it's been great, I'm very grateful for it. But at the same time, it's not a subculture-y thing anymore; it's something that's in the New York Times and the New Yorker.
I guess there's just a part of me that's not very enthusiastic about finding myself ten years from now halfway through a story that may or may not be any good.
There are some people who may not like precision in their art. They may like it to be grittier and more gestural, more of a direct expression in the way that a painter would put his strokes on canvas.
A lot of the kinship that people notice is not coincidental. I was very impressionable and trying to find my role models when I was twelve or thirteen.
Especially for people of our generation, who really celebrated certain attitudes - the outsider, the loner - it can have a real impact on the art when they realize, I have friends, I'm married, or I have kids. That's certainly happened to me.
There's also an immediacy to everything that has changed everybody's expectations. Now if I can't get a hold of somebody on their cell phone I'm, like, angry with them. And in my mind, all the things that I really value in terms of art, really good novels or films or comics, I know they all take a long, long time to create, and they take a lot of concentration and dedication...and I just feel like the training for that is becoming more and more rare when people are used to seeing things like YouTube clips, and being able to acquire things instantly.
I think a lot of the bells and whistles that become available to you would be impossible to resist for some people, so it's just never going to be a real stand-in version of your comic. People will have to take advantage of the ability to have sound, or zoom in and out, whatever it is.
I wanted to try to create characters that happen to be Asian but who are pretty different from those we generally see in our culture, in our commercial culture.
I think, to its credit, this is one of the last forms of popular entertainment that I don't sense to be discriminatory in any way. I think there's this general hunger for greater diversity, where publishers are really excited about finding different voices than what has been done.
I'm always pointing things out to native New Yorkers that I think are weird about this place and their culture and all that. But I feel like my friends and family from California feel like I've totally "become a New Yorker."
I never go home and take out those business cards and go to those websites. But if there was a mini-comic here in my hand, I'd read it while I ate my lunch. I'm also probably one of the few remaining holdouts who hasn't consented to making the e-book versions of all my work, which is annoying to some of my publishers.
Just in terms of being able to be a professional artist, but also it's nice to not have to dread introductions. "What you do for a living?" It used to be easier just to tell people that I was a magazine illustrator than try to explain that I did comics, but not the kind of comics that they were used to, and no, it's not pornography, etc. And now people even of our parents' generation are familiar with the term "graphic novel," which is kind of amazing.
When I talk to people who have teenagers now, their rooms are filled with screens. There are their phones and their DVD players and TVs and all these things to produce distractions for them, and I think it would be hard to find the time to create something. I think that's really changing something about adolescence.