I'm not a sculptor; I'm a hard-edged model maker. You give me a drawing, you give me a prop to replicate, you give me a crane, scaffolding, parts from 'Star Wars' - especially parts from 'Star Wars' - I can do this stuff all day long. It's exactly how I made my living for 15 years.
Don't work for fools. It's not worth it. Getting paid less to work for people you like and believe in is much better for you (and your career) in the long run.
After all those years of doing remote detonations, where we just push a button and something explodes, to actually see a nice big fat line of black smoke heading toward something that will blow up is very satisfying.
I'm obsessed with the form of a toolbox. The idea of a portable kit that has everything you might need ignites something inside me. It's like Batman's utility belt.
The explosions, like the urban legends, are a great way of bringing people in to watch, because it's really fun, and you know we're always going to give you a satisfying ending.
Deadlines refine the mind. They remove variables like exotic materials and processes that take too long. The closer the deadline, the more likely you'll start thinking waaay outside the box.
I had saved a few hundred photos of dodo skeletons into my 'Creative Projects' folder - it's a repository for my brain, everything that I could possibly be interested in. Any time I have an Internet connection, there's a sluice of stuff moving into there, everything from beautiful rings to cockpit photos.
Audiences of critical thinkers are my favorite kinds of audiences. There are jokes I tell in the show that don't get laughs unless I am in front of an audience of critical thinkers. Put me in front of a crowd of science teachers or astronauts! The guileless aren't our audience - it's the critical thinkers we love.
I'm a lifelong movie addict, and one of my favorite projects is making replica props and costumes. Nearly every one of these - from R2D2 to Hellboy's revolver - ends with the paint job. And it's not just cosmetic. The paint literally tells a story: what this thing is made of, where it's been, what it's been used for, and for how long.
In theory, cars are fairly simple. If they don't start, it's either the fuel system or the electrical system. Teach yourself about the path of each in your engine and tracing it is fairly straightforward. But at the beginning, mastering each new system seems like an unreachable shore. The car is effectively a black box.