Right now I'm doing four shows at a time, trying to read four outlines every week, four scripts every week, and watching four rough cuts; it's a lot of good work. It's fun to do it, but it does wear you out.
It's never really fun to have to cry in a scene, or anything like that. I just try to put myself in the characters position, and that helps. It's never really fun, but at the same time, if you're having a really bad day, it's a great way to get out all of your frustration by doing a really angry or sad scene. That's always a good release.
When I see myself on film it makes me smile, I mean making a good living doing what I enjoy is soo much fun. I just hope that everyone has the chance to enjoy life like I do.
One of the problems of this genre is that there are cliches everywhere, and you've got to be careful and watch out. Our rule with cliches is to either gently acknowledge them and make fun of them, or do something else. Milady is, in one sense, a villain because she does bad things.
I like to be challenged with language, so I start to do texts for my blogs that people can download, can spread. There is no commercial interest behind it. It's only for fun, like doing something that you really enjoy to do. I have texts that I write specifically for the internet and I put them there. I am interested in how readers also respond to the texts that I write to them.
It's never really fun to have to cry in a scene, or anything like that. I just try to put myself in the characters position, and that helps. It's never really fun, but at the same time, if you're having a really bad day, it's a great way to get out all of your frustration by doing a really angry or sad scene. That's always a good release.
Every reader should ask himself periodically “Toward what end, toward what end?”—but do not ask it too often lest you pass up the fun of programming for the constipation of bittersweet philosophy.