Material success is rewarding and a lot of fun, but it's not the most important thing in my life because I know when this is all over, the Master isn't going to ask me how many things I owned or how many television shows I did. I think the questions will be, What did I do to make a difference? Did I learn to live with love in my heart?
One of the problems of this genre is that there are cliches everywhere, and you've got to be careful and watch out. Our rule with cliches is to either gently acknowledge them and make fun of them, or do something else. Milady is, in one sense, a villain because she does bad things.
It's never really fun to have to cry in a scene, or anything like that. I just try to put myself in the characters position, and that helps. It's never really fun, but at the same time, if you're having a really bad day, it's a great way to get out all of your frustration by doing a really angry or sad scene. That's always a good release.
I think that it's extraordinarily important that we in computer science keep fun in computing. When it started out, it was an awful lot of fun. Of course, the paying customers got shafted every now and then, and after a while we began to take their complaints seriously. We began to feel as if we really were responsible for the successful, error-free perfect use of these machines. I don't think we are. I think we're responsible for stretching them, setting them off in new directions, and keeping fun in the house. I hope the field of computer science never loses its sense of fun.
If you have no love, do what you will - go after all the gods on earth, do all the social activities, try to reform the poor, the politics, write books, write poems - you are a dead human being. Without love your problems will increase, multiply endlessly.
When I see myself on film it makes me smile, I mean making a good living doing what I enjoy is soo much fun. I just hope that everyone has the chance to enjoy life like I do.
What I like doing is being a different person. Every character is kind of different. So being able to be that person and then when you leave you're yourself again. So it's kind of weird to be like two different people, and I think that's kind of fun.
In the summer of 2002, we had spent six weeks shooting the three pilots of Mythbusters, and Jamie[Hyneman] called me up afterward - well, first he called me up to tell me to clear my crap back out of his shop - and he said, "Well, that was kind of fun, wasn't it? I mean, I don't see where this could go, because we pretty much did everything. But it was fun."
I had thought for years, probably 30 or 40 years, that it would be a lot of fun to try my hand at a classic English mystery novel... I love that form very much because the reader is so familiar with all of the types of characters that are in there that they already identify with the book.
You know your real nature [to be divine]. You are the king and play you are a beggar. . . . It is all fun. Know it and play. That is all there is to it. Then practice it. The whole universe is a vast play.
We come to recognize that playfulness, as a philosophical stance, can be very serious indeed; and moreover, that it possesses an unfailing capacity to arouse ridicule and hostility in those among us who crave certainty, reverence, and restraint.